![]() Swing your head around to your left and you’ll see your Solian chief engineer, Brex. ![]() In the middle of a battle, power management is key. It also dims the lights on the bridge, just like in the show, which is a nice touch. So if a Romulan Warbird suddenly de-cloaks, you turn to Larsen on your right and ask her to go to red alert, which powers up your weapons and shields. To issue orders you have to turn your head with the mouse and face the appropriate member of the bridge crew, then choose from a list of commands. On the bridge, the game is locked to a first-person perspective, and you never leave the captain’s chair. But because of your total lack of a voice, these are read out by other members of the crew instead. ![]() ![]() At the start of each mission you’ll get the usual Star Trek-style logs, explaining the current mission objectives. But it does ultimately add to the role-playing aspect of the game, making you feel like you are the captain, and not just in control of someone else. This is initially a little distracting, as charismatic captains who make their opinions known are an important part of the classic Star Trek format. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |